power_of_love: (Must be Tuesday...)
Player name: Jess
Character Name: Allen Ridgeley
Character Canon: Xenosaga
Canon point: Post-canon

Background: Here's a couple links

Abilities: As far as Xenosaga characters go, Allen is remarkably normal. This does not, however, mean that he is completely normal. Like all of his canonmates, Allen is capable of learning and using Ethers, although he currently knows very few. He's capable of reducing a group of targets' attack abilities or defense, healing minor damage for a group of people, dulling a moderate amount of pain for a single person and conjuring up moderately powerful beams of energy. His crossbow also runs on Ethers and he's capable of channeling enough power into it to stun all but the most disciplined of human targets and to short out a guard drone in one shot.

Beyond that, he's one of few people capable of piloting an ES and can handle the Dinah. Less obviously, there are hints that he may have been genetically modified. Either way, his intelligence is in a league of its own far above the average and his skill with machines is extraordinary. The most unusual thing about him, however, is that ghostly images of him have been known to appear when he's nowhere in the area. While it's never outright stated, all indications are that he's capable of a form of astral projection.

More mundanely(?), he's incredibly sturdy, able to withstand three direct blasts of lightning and getting thrown into a wall and still be able to walk afterward. The last thing worth noting is his ability to escape notice. Even without trying, he has a tendency to blend into the background and be overlooked, to the point where some NPCs will speak as if they believe rumors about his death while he's in the very same room.

Personality: At first glance, Allen seems to be that perfectly generic guy who will never do anything important. When not actively drawing attention to himself, he's easy to overlook and prefers a quiet lifestyle. When he's forced out of his element, his first reaction is usually to whine and complain while still allowing himself to be dragged around, seemingly lacking the spine to actually refuse to get involved. He constantly worries about what his friends are getting themselves into, and generally just comes across as high strung.

This is, in fact, not the case. While he is generally high strung when he's nervous, his reluctance to speak up for his own desires isn't out of timidness, but rather because he's too nice. He cares deeply for his friends, enough that, despite several opportunities to hop off the crazy train and go back to a normal life, he remained on board until the end and then got on again when his friends needed him. He has repeatedly shown that his spastic nature in unexpected situations quickly gives way to a cool head and, while not necessarily confident, stubborn assurance when people are counting on him. Taken right out of a civilian life, he was able to take the death of someone who had been trying to protect them with dignity and pragmatism, acknowledging that it was a horrible thing while at the same time convincing his panicking boss that they needed to use the opening provided by his death to escape, or else it would mean nothing.

In his element, Allen is a very different person. Though modest, he is confident in his skills and, though frequently teased, is a respected leader within his field. He's always well prepared for likely situations, although he can sometimes go overboard with responsibility, as evidenced by the fact that he carries stimulants whose most likely purpose are to keep him awake well past when he would have normally fallen asleep in order to finish projects. Although he is capable of enjoying a vacation, he feels a need to pick up any and all of his subordinates' or even superiors' slack and personally take it on himself to make up for any deficiencies in his division's output.

Allen's biggest flaw is actually his inability to hang his friends out to dry. Although he's a largely ordinary civilian with no proper combat experience, he's willing to follow his friends and especially the woman he loves into dangerous situations that even trained soldiers might balk at for the sake of providing a voice of reason and whatever of his skills end up applicable. Although this has repeatedly put him in situations where he feared for his life, he hasn't once ignored a chance to be of use and has willingly entered combat heavy situations for the one he loves. The most glaring example of his kindness being to his detriment, however, is in dealing with that very loved one. Although he had many chances to tell her, his fear of opening wounds left by the death of her fiance left him feeling like his emotions would be too much of a burden for her. This tendency to place his own desires after others often makes him a perfect example of nice guys finish last.

Unlike most other nice guys who get trampled on, however, Allen can and will say enough is enough if something personally offends him. While he's willing to put himself in danger for his friends, he is also willing to stand up to them for his morals and even give passionate, heart wrenching speeches about his beliefs. Like all of his friends, he can be incredibly stubborn when he sets his mind to something and is more or less impossible to dissuade from his choices by any means short of death, even if it means calling a nigh-omnipotent enemy a coward to his face to make his point.

RP Sample: Link from another game. And his more leader-y side.

Notes: Given the nature of Ethers, it's entirely possible that he might learn more from canonmates or even work them out on his own. If this happens, they will always be established canon Ethers unless there's special circumstances where he would try to program something completely new.

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Allen Ridgeley

June 2012

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